I use him to grab fierce empath to grab ], or to jump right to ] to untap selvala.TYPE Legendary Creature - Elf Scout ABILITY tap that land and selvala for 5 mana to do something else. ] is awesome because shes basically free. it does not target, so you draw even if your biggest is removed. ] is one of the best cards for green EDH in a long time. How often do you use slime to kill a land? thats what ] is for. You are guaranteed to not draw from slime since selvala is also 2 power, but theres a chance with naturalists. I replaced acidic slime with ] in my list. I can see you are slightly budget so here are some modest tips. You are missing the #1 selvala mana maker, ]! its so incredible to drop that card and add 12 to mana pool (and draw a card to boot 99% of the time) ![]() However I'd still recommend the Nature's Claim and more ways to get Selvala out turn 2! I'd recommend some efficient hydras for the big creature route, maybe some big eldrazi. ![]() If you wanna make Selvala a little less of a combo deck and more of a big creatures deck, I guess most of my suggestions aren't what you'll want. Maybe you'll find some inspiration elsewhere in that list too. Here's a version of Selvala combo for about half the price: note that Staff of Domination is so good in the deck that it's reasonable to eat up about 1/5th of the budget on it in a ~$90 list. Harrow is unnecessary your goal should be to get Selvala out turn 2 any ramp that doesn't do that is unnecessary.Īnd ] wins on its own since it draws. In which case you should add more fast mana: ] ] ] ].
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